Super metroid zero mission snes rom download

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Selecting it will display the name of an event number (see below). The Event option is just that: it controls what part of the story and mission objective Samus is supposed to be accomplishing. Changing the 'Samus' number will change what powerups she is supposed to have in her inventory from different points of the game.For example, the maximum energy she can have can be set with E_max but the current energy she has is set by Energy. This section is mostly related to how much of something Samus can hold and how much she is actually holding. The box on the top right displays the options Energy, E_max, Supply, Missile, M_max, P_bomb, PB_Max, Samus, and Event.It will only show basic map information that Adam would usually give Samus. This option won’t show any hidden or secret areas. Simply hover the cursor over M,1,2,3,4,5,6 and pressing A to enable or disable map information. The Get_Map section will enable or disable map information for the main deck or for a particular sector.Supply is hardcoded 00 (perhaps it used to be Super Metroid-esque reserve energy?). This is done by simply hovering the cursor over the ability in question and pressing A. Starting on the top-left, the sections titled Beam, Missile, Bomb, Suit and Misc can enable or disable what abilities Samus is currently carrying.There are multiple options within the debug menu:

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